tired of waiting and waiting and waiting?
Get In And Get Playing
BitRaider's patented technology allows you to start playing with minimal download and continues to stream your game while you play.
wait no more
What Does BitRaider Do For Your Game?
- How hard can it be to create a streaming, self-installing, stress-tested game deployment technology that patches on the fly and keeps optimal performance of the game as its first priority? Kinda hard, actually. Fortunately, we’ve already done it.
And to make the game even more accessible, BioWare has just implemented BitRaider streaming to get players into the action faster with a dramatically smaller initial download.
The BitRaider Team
Royal has founded multiple companies from software development to service solutions. He holds multiple patents in video, VOIP and digital distribution technologies. His experience and leadership has successfully commercialized multiple products in the marketplace from theory to final release.
Royal’s expertise in file structures, kernel driver technology and network architecture as well as game engines provides him a unique and innovative approach to building BitRaider’s next generation deployment solution.
Scott is a Seasoned Business Development Professional with diverse knowledge in a variety of verticals including games, eCommerce, and telecommunications. Scott possesses a strong background in B2B sales with emphasis on new technologies, and strategic sales.
Elgn is focused on creating quality software and pushing the envelope of collaboration and production beyond existing expectations and standards. In addition to his role at BitRaider, Elgn is also heavily involved with QuakeCon planning and management.
Tom Buscaglia, The Game Attorney, is a principal in the law firm The Game Attorney PC and President of Dev-Biz, Inc., with offices in the Seattle, Washington, area. Tom has assisted game developers since 1991 with all aspects of business and legal matters. Tom Chairs the IGDA Board of Directors.
Tom wrote the chapter entitled “Effective Developer Agreements” for the book, The Secrets of the Game Business and has written numerous articles, including Game Developer Magazine and the Game Law series of articles. Tom is a perennial presenter at numerous conferences such as the Game Developer Conference and PAX where he speaks on the game industry business and legal matters.
As one of the principals in OSR, Tony works directly with customers, both pre-sales and post-sales, to ensure that we do everything that we can to facilitate their success. Tony participates in teaching, designing and developing software, consulting with both established and emerging companies. He is the author of two books and has written numerous articles within his field.